Going in the air and crashing back down will signal a thud. The vehicles all sound the same, disregard of the class, but they all sound just right. You’ll also be pleased to know that the game sounds great. These are essentially all the other classes mashed together. There is also the bonus ‘Prototype’ class which can be unlocked by finding hidden events in the career. I like the Agility class as they are less likely to crash. They really do all feel different and you’re sure to pick one as your favourite. The Agility is the class for getting around the bends easier, without worrying about bumping into the barriers, and the Fighter class are obviously home to the strongest vehicles but not as fast or nippy. Speed vehicles are obviously going to be the fastest, but not the strongest, and not the nippiest (if that’s even a word). There are three classes Speed, Agility, and Fighter. But how do they handle? Well that depends on the vehicle you choose. The vehicles themselves all look unique and have various different paint jobs. When you are flying off jumps, or heading downhill, the environment looks magnificent, and it’s hard to believe that this is happening on a handheld, not on a PS3. I’m going to use the track ‘Sol’ again as an example. What’s more, when in the 2050 season, you may even find yourself replaying tracks from season 2048! For the most part, the tracks are great, better than your average racer, but ruined by the fact that they are over-used.īack on to a positive note, it is the best looking Wipeout to date, but you’d expect that on the OLED screen. ‘Zone’ shakes things up a bit, a returning event from Wipeout HD, an event that makes the track neon and colourful, but ‘Time Trials’ or ‘Combat’ events are exactly the same as races as far as the track is concerned. At the start of the season, you’ll be excited to try out the new tracks, see all the awesome jumps, turns and objects around you, but as you drag towards the end of a season, these become stale as they are repeated far too many times only in different modes. Some tracks are simply phenomenal, take “Sol” for example, that track is immense, exhilarating, and then some, but there are too few tracks to really have you excited throughout the entirety of a season. There is a good variety of locations, although perhaps not enough. If you don’t want to go for the elite passes, the racing itself if enjoyable, and will have you firing weapons and boosting over speed pads to get to pol position. It’s often the races that have the hardest elite passes to gain, and missing of the elite pass by a few milliseconds is agonising, but will not fail to make you re-try again, and again, and again until you finally get that elite pass. Some are just right and will have you biting your lip, just trying to get that elite pass, others are to be described as ‘a piece of cake’ and don’t require too much effort or concentration. The things with these are, they range in difficulty. These are the toughest accolades to earn, and require you to get insanely fast lap times, or a fairly gentle rack of points. But that’s not where to stop, oh no, what you should be aiming for is the elite pass. Each season contains plenty of events that should take you around 40 minutes to pass. You’ve got three seasons to partake in the 2048 season, 2049 season, and… any guesses? The 2050 season. Let’s start with the single-player campaign. Don’t think this is a negative tone I’ve got going here too be fair, not much needs changing! If you’ve ever played Wipeout HD on the PS3, you’re going to know exactly what to expect here weapons (both attack and defence), speed pads, techno voice overs, and speed pads aplenty. The formula hasn’t changed, you still race ridiculously named vehicular around ridiculous techno tracks from the future, while listening to techno music. If you love Wipeout, you’re going to love Wipeout 2048.